Steel armor blaze of war

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When hostile troops are met, the combat results are automatically calculated except when tanks are involved. the player only sees troops on cells which the troops can see. One turn represents about four hours and a fog of war mechanic is in place, i.e. The goal is to accumulate victory points by holding as many cells as possible - key points (especially marked cells) give more points. The majority of the game is classic wargaming: the player sits in front of a 2D, cell-based maps and moves units around which are presented with abstract symbols. Not an American user? Description Steel Armor: Blaze of War is a simulation which covers three historical conflicts in its dynamic campaigns: the First Persian Gulf War (1981), Afghanistan (1984) and the Angolan Civil War (1987).